# Length of year in days for seasons change. # Interval of sending time of day to clients #max_clearobjects_extra_loaded_blocks = 4096 # memory consumption (4096=100MB, as a rule of thumb) # This is a trade-off between sqlite transaction overhead and ![]() # Number of extra blocks that can be loaded by /clearobjects at once # From how far blocks are generated for clients (value * 16 nodes) # From how far blocks are sent to clients (value * 16 nodes) Max_simultaneous_block_sends_server_total = 5 # how many blocks are flying in the wire simultaneously per server Max_simultaneous_block_sends_per_client = 1 # how many blocks are flying in the wire simultaneously per client # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) # from how far client knows about objects # If true, actions are recorded for rollback # If this is set, players will always (re)spawn at the given position ![]() Unlimited_player_transfer_distance = true Code: Select all # Whether players are shown to clients without any range limit
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